LEVEL. NARRATIVE. DESIGN
At Right Nice Games my role was that of a narrative designer but my work was not limited to only narrative design.
I worked on different levels with varying environments and mechanics that hade to implemented and planed into the levels design.
Working there I was a part of a small team of designers and did much self-driven work within level design, prototyping and narrative design
Genre
Puzzle - Platformer
Platform
---------------
Tools
Unreal Engine 4, Perforce.
Internship Time
8 Months.
Team size
12 designer's / 2D / 3D artist's.
Role
Narrative designer - Narrative Designer.
Contribution
Designed levels, wrote dialogue, story and characters.
Made in Unreal Engine 4
Used Perforce
worked with Unreal Engine 4 blueprints
At Right Nice Games my role was that of a narrative designer but my work was not limited to only narrative design.
I worked on different levels with varying environments and mechanics that hade to implemented and planed into the levels design.
Working there I was a part of a small team of designers and did much self-driven work within level design, prototyping and narrative design
Twitter Link
To get more information, please contact me and I can talk more in detail about my work at Skylar's Adventure.
The last level I worked on was the jungle, here I worked with another designer we split the level so we could work on it together. Here I worked a lot with puzzles and exploration of the level.
I also prototyped a part of the jungle working heavily with puzzles and large areas but I worked on my own on this part.
Email: JesperBentzer@gmail.com
Phone:(+46) 76-275 68 40