Interactive

Off-leash

At Off-Leash, I worked as a Narrative Lead. This role combined my love for writing and design. I joined the team early on, during pre-production, and remained involved throughout the production phase, as the team grew from 5 to 20.


As Narrative Lead, I collaborated closely with the Project Manager and the IP owner, the visionary behind the game. My role was to bridge the gap between design and story, translating the IP owner's abstract ideas into concrete design elements. We held frequent meetings to discuss the IP, identify immediate design needs, and take notes. The IP owner had a fluid approach, while we, as designers, required concrete answers to move forward efficiently. This often led to solidifying essential elements early on, while leaving more flexible story details for later refinement.


I prioritized maintaining a strong connection between story and design. Through close communication with the Design Lead and Project Manager—including meetings, informal discussions, and collaborative system design sessions—I ensured that game systems aligned with the established lore. By incorporating insights from other designers, we were able to create systems that naturally worked together.


I meticulously documented the IP and maintained a Narrative Design Document that included systems, characters, quests, story, and ideas. As the game design and IP evolved, I regularly updated the document. Instead of rewriting major portions of the story weekly, I focused on making smaller adjustments to keep it aligned with the current vision. This approach ensured that the story remained flexible and adaptable to any changes we made.

My work at Off-leash Interactive is still under NDA and as such, I can't show any imagery or go into deeper detail on my work there.