LEVEL. NARRATIVE. DESIGN
Dungeons & Dragons
Being a designer I have often looked at things from a creative point of view, thinking *How could this be better?* and *What is bad about this?* So I decided to create my own rules and change an already existing system to better fit me and my players to create more interesting and memorable moments that enforce narrative gameplay.
I took a look at both combat, and character creation and took a deep dive in to change things around which I will show in the document linked below!