LEVEL. NARRATIVE. DESIGN
One of my projects at Futuregames was to create a Mobile game without programing or creating it in an engine, our task was to create a finished game with a gameplay loop, store and functional menus using Figma and Diagrams
I worked on a game I called Magi Clash, a tower defender with the main mechanic being a mana resource that had to be balanced by managing the mana being created and mana being spent on each tower they build and had activated.
Figma Link