Magi Clash

One of my projects at Futuregames was to create a Mobile game without programing or creating it in an engine, our task was to create a finished game with a gameplay loop, store and functional menus using Figma and Diagrams


I worked on a game I called Magi Clash, a tower defender with the main mechanic being a mana resource that had to be balanced by managing the mana being created and mana being spent on each tower they build and had activated. 

Figma Link

Core Game Loop

While planing and later creating the idea for Magi Clash I created a Core game loop creating a plan for how the player would navigate through the game's menues in a easy to use manner.

Meta Loop

I then planed the Meta loop for both the Tutorial and Main game and creating the gameplay loop.

Shop Diagram

I then created the cash shop loop creating what the player can do and making sure it was easy to access and navigate